GameDev
How to implement custom pathfinding A* & CC in Unreal Engine 4
In this article, we see how our team implemented pathfinding in the Unreal Engine 4 for the upcoming tower defense game MassMonsterMaze. Besides using the default navigation meshes of the Unreal engine we implemented an A* algorithm in blueprints and a connected components (island detection) algorithm in C++. The hope Read more…